Sidra Blackbourne

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Background: Sidra has just ended her healer education, which she attended in Draught, and she has now come to Crossroads.

During her last years on Draught, Sidra ran a small, one-person-infirmary. Here she healed many unsuccessful inventors; such that carried out very dangerous research, but never got any money out of it. For these, she first healed all that came to visit her without demanding any form of payment, but later she often wanted something for her work; often in the form of an item.

Sidra grew, but her collection of odd, though sometimes valuable, items grew even faster. One day though, it all came to a halt. This was when Sidra was considered an adult and started to pursue some studies under the guidance of her mother, Selene -but this stopped pretty quickly. One day her mother was damaged in a fire; it was a fierce fire and as her mother was in the upper tower, it took time to save her from the flames. Selene survived, but got so serious burns that she died just a couple of months later. Sidra tried to help her, and so did every other healer she knew, but as some bottles of corrosive and explosive liquid had exploded in the same room as her mother, it made it all worse. Before her mother died, though, she told Sidra who her father was, which she never before had told her daughter; a certain Bailey Guybrush.

Sidra's mother was primarily an astronomer, but she also invented different sea instruments and wrote some nautical charts as to her knowledge about the stars, when the barrier was cracked open. Sidra never seemed to inherit her mother's head for inventing and never learnt to more than read the nautical cards, but she did take after the same love for the sea.

As Sidra didn't have many relatives in Draught, she sold the rooms in which she and her mother had lived to immediately set sail for Gateway. Once there, she rented a storehouse at the Gateway Plaza East to store the packs she had brought from Draught, containing her things and all the items she had earned through her job as a healer. Here, she later decided to make it a Pawn shop; and so she did.

She didn't think much of her father at first, but just after some weeks she started to seek him. First she asked around to find who he was, and later she also decided to meet him.

Now Sidra's working at the Pawn Shop, looking for a way to pass the veil to get over the Big Blue sea. She's put aside her efforts as a healer, but is still accepting that kind of work when someone asks for her help.

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