User talk:Lykos/Magical proficiency

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This is Lykos/Magical proficiency's talk page, where you can send messages and comments to Lykos/Magical proficiency.

The attached document was written in response to a large call by players for an answer to just what they are capable of doing with magic at the various proficiency levels. Thus far, it has earned a great deal of support and it's not even fully written, yet! Doyle, Diuturnal, and Dixon have all expressed positive responses to the essay, and so I think it likely we will wind up seeing it in play. However, the document requires a great deal more editing to be truly worthy of play. Below, players are encouraged to discuss what they like and dislike about the essay, and to give suggestions for how it might be changed to better explain or exemplify things. I'm starting the discussion off with a bit of what I've already heard, but please feel free to chime in by editing one of the sections that interest you and adding a new comment. Or, if there's something you want to add that doesn't have a section already, just use the + button next to the edit at the top and add a new topic! --Loki 05:10, 12 July 2008 (EDT)

Contents

Changelog

Since the talk page here will doubtless give me ideas and thoughts to work into this design, I'm going to keep a changelog in this section whenever I add things to the article so that you can easily reference what's changed and what hasn't. Please do not edit this changelog without permission.

Quick Links to Existing Rules

Magic is an obvious stop, but pay attention especially to the amount of time required to progress along one school and how additional spheres work. --Raynn 05:33, 12 July 2008 (EDT)

Verbiage is too Verbose

I've heard a lot of would-be mages saying that the words used to describe effects are a bit too obscure. For example, words such as 'sensory perception' or 'magical phenomena' may make sense in denotation, but in context they aren't very clear as to what they mean. Perhaps it would be useful to "dumb it down" (as the saying goes) and make it a bit more clear just what is meant. Any suggestions on how to do that? --Loki 05:12, 12 July 2008 (EDT)

Dumbing down, do you have a more full example? Changing wording shouldn't be a problem. (Just IMO, of course). Ahnlana 21:10, 12 July 2008 (EDT)

End Game Syndrome

So far, the writeup deals entirely with what can be done at the end of a particular power level. Dixon expressed concern that it does not deal with the several years of play in between, and how quickly or slowly a mage may advance. This is of particular importance (in Dixon's view) for the Mastery level of play. Any suggestions on how to flesh out those intermediary parts of the individual levels? --Loki 05:13, 12 July 2008 (EDT)

For the lower levels (beg, appr, journey), having an idea what you can do at the beginning and at the end gives a good framework for what can be done without stamping out differences due to natural ability, higher scholarship, or just more effort. Ahnlana 21:09, 12 July 2008 (EDT)
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